Profile
As a highly strategic and creative individual, I am passionate about leveraging cutting-edge technology including interactive storytelling focused games, real-time characters AI to transform the relationship between creators and audiences.
My recent work includes world building through interactive storytelling games for Bethesda Interactive and Blizzard/Activision, bringing animated characters to life for Borderlands and Wendy’s, defining and executing an Avatar design language for the largest video social media platform, and exploring innovative prototype use cases for Meta's Research Lab.
Projects
No #1 Best Selling Interactive Storytelling game
Interactive storytelling experience based on the Overwatch franchise
Siggraph winning demo for Meta’s Research Lab
V-Commerce product for retail
AI driven VR audio visualizer
Treehugger is an award winnning interactive immersive VR installation
VFX for Netflix Documentary
One of the first examples of Mixed Reality filmmaking
Product Video showcasing the history of the Tiempo boot
A fully CGI, macro-level journey through the denim-making process
The largest advertising campaign New Balance has ever produced
2D Animation bringing to life ideas from the long-term collaboration between Bionic Yarn and G-Star Raw
Full CGI animated piece for Adidas
Motion graphics ident for BBC Wimbledon Tennis
Learn more about me and my passions by taking a look at my Talks / Awards / Press here ↓
"Sparking the Flame of Community and Fandom" Talk @ Pixelalt 2022
Press
Best VR Entertainment Experience: How To Train Your Dragon (Dreamworks)
Overall winner in 2017